This patch adds support for creating geoplanes, that is, meshes that give you automatic LOD in a GPU-friendly way.
You typically use one of these for either terrain or water, having it always be at the player's feet, and set the height/texture coord/normal in your vertex shader (from a heightmap, or wave simulation, etc.). Everything is static in the VRAM, no bus transfers like with the usual cpu-based terrain LOD.


