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Supported platforms

Posted: Thu Jun 06, 2013 4:37 pm
by zielin
Hello,

I have some questions about supported platforms by Irrlicht.

1. Is there possibility to deploy Irrlicht project into MS Store ?
2. Are there plans to support Windows Mobile 8 platform ?

Somewhere I've found information that MS allows writing C++ apps for Win Mobile 8 and Ogre3D was listed as sample 3D engine that runs on this platform. What about Irrlicht? What's needed to deploy current release 1.8 to that platform?

Thanks for reply.

Re: Supported platforms

Posted: Fri Jun 07, 2013 8:24 am
by Nadro
Is it normal C++? As I remember this isn't C++, but some mix of C++/C#, but I'm not sure. Anyway if this system support standard C++ I don't see any problems with port Irrlicht to Windows Phone 8. I think that great port of Irrlicht to C# (Irrlicht Lime) made by Greenya after some small modification would support Windows Phone 8 and even 7 (Just merge DX11 driver is important in this case, right?).

BTW. Windows Market allows apps created in win32 API or just WinRT? If only WinRT is allowed, port will require some more things to do.

Re: Supported platforms

Posted: Fri Jun 07, 2013 8:56 am
by CuteAlien
I think they added native c++ support to Windows 8 phone's some time ago (wasn't there originally I think). Only a limited set of API's but I suppose DX is likely supported so a port should be possible. No idea at all about the store.

But basically needs someone who tries doing it and then tells us about necessary patches etc.

Re: Supported platforms

Posted: Fri Jun 07, 2013 5:38 pm
by zielin
Here is presentation which I've found on MSDN: http://channel9.msdn.com/Events/Build/2012/3-046
In the same presentation they say that Ogre3D is running under this platform. It would be nice to run Irllicht there.

Re: Supported platforms

Posted: Tue Jun 11, 2013 4:36 pm
by Granyte
well in theory the shader pipeline branch with dx11 driver could be compiled for the windows store but right now I have no idea how the metro interphase work