compile error irrlicht.dll devc++ 4.9.9.1 "Die eingegeb
Posted: Mon Dec 20, 2004 10:22 pm
hi all
on the way to get warui's smooth fps camera to work, i tried to recompile irrlicht.dll with devc++ 4.9.9.1 "as it is" in the source zip file. using the included dev file, i'm getting one single error at the end:
>>>
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g++.exe -c COpenGLShaderMaterialRenderer.cpp -o COpenGLShaderMaterialRenderer.o -I"d:/Dev-Cpp/include/c++/3.3.1" -I"d:/Dev-Cpp/include/c++/3.3.1/mingw32" -I"d:/Dev-Cpp/include/c++/3.3.1/backward" -I"d:/Dev-Cpp/lib/gcc-lib/mingw32/3.3.1/include" -I"d:/Dev-Cpp/include" -I"D:/Dev-Cpp/source/Irrlicht/include" -DIRRLICHT_EXPORTS=1 -fexpensive-optimizations -O3
dllwrap.exe --output-def libIrrlicht.def --driver-name c++ --implib libIrrlicht.a CAnimatedMeshMD2.o CAnimatedMeshMS3D.o CAnimatedMeshSceneNode.o CBillboardSceneNode.o CBspTree.o CBspTreeSceneNode.o CCameraMayaSceneNode.o CCameraSceneNode.o CColorConverter.o CDirectX8Texture.o CFileList.o CFileSystem.o CFPSCounter.o CGUIButton.o CGUIEnvironment.o CGUIFileOpenDialog.o CGUIFont.o CGUIImage.o CGUIListBox.o CGUIMeshViewer.o CGUIScrollBar.o CGUISkin.o CGUIStaticText.o CGUIWindow.o CIrrDeviceWin32.o CLightSceneNode.o CLimitReadFile.o CMemoryReadFile.o CMeshSceneNode.o COctTreeSceneNode.o COpenGLTexture.o CQ3LevelMesh.o CReadFile.o CSceneManager.o CSceneNodeAnimatorFlyCircle.o CSceneNodeAnimatorRotation.o CSoftwareTexture.o CStaticMeshOBJ.o CTestSceneNode.o CTRFlat.o CTRFlatWire.o CTRGouraud.o CTRGouraudWire.o CTRTextureFlat.o CTRTextureFlatWire.o CTRTextureGouraud.o CTRTextureGouraudWire.o CVideoDirectX8.o CVideoNull.o CVideoOpenGL.o CVideoSoftware.o CZBuffer.o CZipReader.o Irrlicht.o os.o CCameraFPSSceneNode.o CGeometryCreator.o CSceneNodeAnimatorFlyStraight.o CSceneNodeAnimatorTexture.o CDefaultMeshFormatLoader.o CSkyBoxSceneNode.o CShadowVolumeSceneNode.o C3DSMeshFileLoader.o CSceneCollisionManager.o CIrrDeviceStub.o CParticleSystemSceneNode.o CParticleFadeOutAffector.o CParticleBoxEmitter.o CParticlePointEmitter.o CParticleGravityAffector.o CDummyTransformationSceneNode.o CGUIInOutFader.o CIrrDeviceLinux.o CMeshManipulator.o CMetaTriangleSelector.o COctTreeTriangleSelector.o CSceneNodeAnimatorCollisionResponse.o CSceneNodeAnimatorDelete.o CTriangleBBSelector.o CTriangleSelector.o CVideoModeList.o CWaterSurfaceSceneNode.o CGUIMessageBox.o CGUIModalScreen.o CEmptySceneNode.o CImage.o CImageLoaderBmp.o CImageLoaderJPG.o CImageLoaderPCX.o CImageLoaderPSD.o CImageLoaderTGA.o CLogger.o CTerrainSceneNode.o CDirectX9Texture.o CGUIContextMenu.o CGUIEditBox.o CGUIMenu.o CGUITabControl.o COSOperator.o CSceneNodeAnimatorFollowSpline.o CVideoDirectX9.o CXAnimationPlayer.o CXFileReader.o CXMeshFileLoader.o CTextReader.o CXMLReader.o CWriteFile.o CGUIComboBox.o CGUIToolBar.o CXMLWriter.o CGUICheckBox.o CTextSceneNode.o CD3D9ShaderMaterialRenderer.o CD3D8ShaderMaterialRenderer.o COpenGLShaderMaterialRenderer.o -L"d:/Dev-Cpp/lib" --no-export-all-symbols --add-stdcall-alias -lgdi32 -lglu32 -lopengl32 -ljpeg -lz -o Irrlicht.dll
Die eingegebene Zeile ist zu lang.
make.exe: *** [Irrlicht.dll] Error 255
Execution terminated
>>>
anyone an idea what's going wrong?
thanks oconv
on the way to get warui's smooth fps camera to work, i tried to recompile irrlicht.dll with devc++ 4.9.9.1 "as it is" in the source zip file. using the included dev file, i'm getting one single error at the end:
>>>
.....
g++.exe -c COpenGLShaderMaterialRenderer.cpp -o COpenGLShaderMaterialRenderer.o -I"d:/Dev-Cpp/include/c++/3.3.1" -I"d:/Dev-Cpp/include/c++/3.3.1/mingw32" -I"d:/Dev-Cpp/include/c++/3.3.1/backward" -I"d:/Dev-Cpp/lib/gcc-lib/mingw32/3.3.1/include" -I"d:/Dev-Cpp/include" -I"D:/Dev-Cpp/source/Irrlicht/include" -DIRRLICHT_EXPORTS=1 -fexpensive-optimizations -O3
dllwrap.exe --output-def libIrrlicht.def --driver-name c++ --implib libIrrlicht.a CAnimatedMeshMD2.o CAnimatedMeshMS3D.o CAnimatedMeshSceneNode.o CBillboardSceneNode.o CBspTree.o CBspTreeSceneNode.o CCameraMayaSceneNode.o CCameraSceneNode.o CColorConverter.o CDirectX8Texture.o CFileList.o CFileSystem.o CFPSCounter.o CGUIButton.o CGUIEnvironment.o CGUIFileOpenDialog.o CGUIFont.o CGUIImage.o CGUIListBox.o CGUIMeshViewer.o CGUIScrollBar.o CGUISkin.o CGUIStaticText.o CGUIWindow.o CIrrDeviceWin32.o CLightSceneNode.o CLimitReadFile.o CMemoryReadFile.o CMeshSceneNode.o COctTreeSceneNode.o COpenGLTexture.o CQ3LevelMesh.o CReadFile.o CSceneManager.o CSceneNodeAnimatorFlyCircle.o CSceneNodeAnimatorRotation.o CSoftwareTexture.o CStaticMeshOBJ.o CTestSceneNode.o CTRFlat.o CTRFlatWire.o CTRGouraud.o CTRGouraudWire.o CTRTextureFlat.o CTRTextureFlatWire.o CTRTextureGouraud.o CTRTextureGouraudWire.o CVideoDirectX8.o CVideoNull.o CVideoOpenGL.o CVideoSoftware.o CZBuffer.o CZipReader.o Irrlicht.o os.o CCameraFPSSceneNode.o CGeometryCreator.o CSceneNodeAnimatorFlyStraight.o CSceneNodeAnimatorTexture.o CDefaultMeshFormatLoader.o CSkyBoxSceneNode.o CShadowVolumeSceneNode.o C3DSMeshFileLoader.o CSceneCollisionManager.o CIrrDeviceStub.o CParticleSystemSceneNode.o CParticleFadeOutAffector.o CParticleBoxEmitter.o CParticlePointEmitter.o CParticleGravityAffector.o CDummyTransformationSceneNode.o CGUIInOutFader.o CIrrDeviceLinux.o CMeshManipulator.o CMetaTriangleSelector.o COctTreeTriangleSelector.o CSceneNodeAnimatorCollisionResponse.o CSceneNodeAnimatorDelete.o CTriangleBBSelector.o CTriangleSelector.o CVideoModeList.o CWaterSurfaceSceneNode.o CGUIMessageBox.o CGUIModalScreen.o CEmptySceneNode.o CImage.o CImageLoaderBmp.o CImageLoaderJPG.o CImageLoaderPCX.o CImageLoaderPSD.o CImageLoaderTGA.o CLogger.o CTerrainSceneNode.o CDirectX9Texture.o CGUIContextMenu.o CGUIEditBox.o CGUIMenu.o CGUITabControl.o COSOperator.o CSceneNodeAnimatorFollowSpline.o CVideoDirectX9.o CXAnimationPlayer.o CXFileReader.o CXMeshFileLoader.o CTextReader.o CXMLReader.o CWriteFile.o CGUIComboBox.o CGUIToolBar.o CXMLWriter.o CGUICheckBox.o CTextSceneNode.o CD3D9ShaderMaterialRenderer.o CD3D8ShaderMaterialRenderer.o COpenGLShaderMaterialRenderer.o -L"d:/Dev-Cpp/lib" --no-export-all-symbols --add-stdcall-alias -lgdi32 -lglu32 -lopengl32 -ljpeg -lz -o Irrlicht.dll
Die eingegebene Zeile ist zu lang.
make.exe: *** [Irrlicht.dll] Error 255
Execution terminated
>>>
anyone an idea what's going wrong?
thanks oconv