how to make camera that moves with out interaction
how to make camera that moves with out interaction
i was just wondering how to make a camera that translates and rotates to the spot is programmed to with out interaction
Use the createFlyStraightAnimator for example:
Code: Select all
ISceneNodeAnimator* ISceneManager::createFlyStraightAnimator(const core::vector3df& startPoint,
const core::vector3df& endPoint, u32 timeForWay, bool loop=false) = 0;