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Re: Camera Rotation.
You may need to look at the definition of bindTargetAndRotation.
Re: Camera Rotation.
When binding is enabled, setRotation triggers setTarget, which uses the current absolute position of the node.
You changed the position before rotating, so try calling updateAbsolutePosition before setRotation![Smile :)](./images/smilies/icon_smile.gif)
You changed the position before rotating, so try calling updateAbsolutePosition before setRotation
![Smile :)](./images/smilies/icon_smile.gif)