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Hardware skinning bug

Posted: Sat Aug 03, 2013 3:38 pm
by RdR
Hello,

Since I updated my AMD drivers to the latest stable version, my hardware skinning is broken.
Nothing has changed in my code what so ever.

OpenGL version:
Previous: 6.14.10.12002
Current: 6.14.10.12217

I'm using the shader-pipeline branch.

Re: Hardware skinning bug

Posted: Wed Aug 07, 2013 2:02 pm
by REDDemon
try to put a version define in the shader to tell the shader compiler a specific older version. it may work

Re: Hardware skinning bug

Posted: Fri Aug 09, 2013 9:22 am
by RdR
REDDemon wrote:try to put a version define in the shader to tell the shader compiler a specific older version. it may work
Do you have an example how to do this?

Re: Hardware skinning bug

Posted: Fri Aug 09, 2013 10:52 am
by Nadro
Open your GLSL shader and add eg:
"#version 120" at the first line of the shader file.

Re: Hardware skinning bug

Posted: Tue Aug 13, 2013 12:55 pm
by RdR
Nadro wrote:Open your GLSL shader and add eg:
"#version 120" at the first line of the shader file.
unfortunately that did not solve my problem. Any other suggestions?

Re: Hardware skinning bug

Posted: Tue Aug 13, 2013 7:22 pm
by hendu
Complain to AMD. Why are you asking us when you know exactly what driver version broke it?

Re: Hardware skinning bug

Posted: Thu Aug 15, 2013 12:12 am
by Nadro
As I remember 13.4 has got some problems related to OGL 3.3 implementation (maybe also older OGL versions are affected by this issue). Please update drivers to the latest BETA, it should solve your problem.