Using Irrlicht's collision engine in another engine

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sigvatr
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Using Irrlicht's collision engine in another engine

Post by sigvatr »

Hi there,

I was wondering if it's possible to use Irrlicht's collision engine alone without the rendering components of the code? I have another game engine I am using, but I really like Irrlicht's collision engine and want to use it in it without any other unnecessary Irrlicht stuff.

If this isn't possible, then is there some information or source code somewhere else that the Irrlicht collision engine is based upon? Worst case scenario is that I will have to use another collision engine, but I want a simple one that doesn't feature Newtonian physics.

Thanks.
trollger
Posts: 84
Joined: Tue Jun 01, 2010 2:17 am
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Re: Using Irrlicht's collision engine in another engine

Post by trollger »

A collision system is simply a abstract math library that calculates collisions in 2D/3D space. So yes you can theoretically use the Irrlicht collision system in a different game engine, but I think this would be a very silly thing to do. You should look into using bullet or ODE, I know you said you didn't want something with Newtonian physics but you can use these libraries for just collision detection.
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