One bone animation, multiple meshes
Posted: Wed Dec 22, 2004 7:25 pm
Hi,
I was wondering if it would be possible to attach multiple meshes to one bone animation, and if so, how this could be achieved.
If you take morrowind for example, the characters exist out of multiple meshes. Head, neck, torso, arm, hand etc. But they are all connected to one bone animation, so they can easily change parts of the character, like another head or another torso.
Would be great if someone could give me tell me if this would be possible in the engine at this point.
I was wondering if it would be possible to attach multiple meshes to one bone animation, and if so, how this could be achieved.
If you take morrowind for example, the characters exist out of multiple meshes. Head, neck, torso, arm, hand etc. But they are all connected to one bone animation, so they can easily change parts of the character, like another head or another torso.
Would be great if someone could give me tell me if this would be possible in the engine at this point.