Implementing exhaust-glow effect.
Posted: Sun Aug 25, 2013 4:41 pm
Hello guys, I've been working on a futuristic racer but I've run into an issue. I'm new into the 3d world and I've been wondering, what's the best* way to implement the exhaust-glow effect?
* By that I mean the most efficient in terms of speed, ease of use and reuseability
For instance, something like this
![Image](http://img-ipad.lisisoft.com/img/3/4/3043-2-phaze-futuristic-racing-action.jpg)
I've been thinking about it all day but I'm clueless
. I considered creating a cylinder in blender but that would be messy since the normals would point outward and the glow would be invisible from the inside.
I also tried the billboard in SpecialFX but it runs slowly when adding subdivisions to make it look smoother
.
Is there a simple way, without an external library?
I've looked into some games and I saw that the glow is a seperate model-particle-whatever and it's loaded beforehand.
* By that I mean the most efficient in terms of speed, ease of use and reuseability
For instance, something like this
![Image](http://img-ipad.lisisoft.com/img/3/4/3043-2-phaze-futuristic-racing-action.jpg)
I've been thinking about it all day but I'm clueless
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
I also tried the billboard in SpecialFX but it runs slowly when adding subdivisions to make it look smoother
![Sad :(](./images/smilies/icon_sad.gif)
Is there a simple way, without an external library?
I've looked into some games and I saw that the glow is a seperate model-particle-whatever and it's loaded beforehand.