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HLSL vertex 'ghosting'

Posted: Thu Sep 05, 2013 5:23 pm
by tank202
Hey guys, just out of curiosity I want know how do you ghost vertex in hlsl?

For example 3D anaglyph shaders render same scene from different angles and then colorises those different results, Fur shader renders fur by adding shells to the mesh and the same for grass...

I want to know how to do this 'ghosting' because I didn't find any working fur or grass shader for my game :P