supprise: no ligths?

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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Andrzej Borsuk

supprise: no ligths?

Post by Andrzej Borsuk »

Hello,
today I've downloaded Irrlicht and begun experiment with this library..

I have looked at examples, and found some strangeness...
Because I have found precomiled examples are only for win32 platform, I've chceked them using Wine, and next I have compiled examples to my native system and checked them too ..

Comparation of this two platforms (?) on exactly the same hardware (and even the same operating system), was very big suprise for me.

Win32 binaries under Wine looks much better than oryginal Linux!
Linux native executables have no lights, no shadows (and no sound).
Win32 looks exacly like it should be..

Am I doing something wrong? Even ancient DoomII looks better than this...

Oh I almost forgot to give some info on my hardware and os
I have ati radeon 7500 (rv200) , linux 2.6.7 and Xorg 6.8.0 (opengl 1.2, mesa 6.1)
I have run Win32 binaries under Wine-20040813

Best Regards,
Andrzej Borsuk
Andrzej Borsuk

Post by Andrzej Borsuk »

I have some screenshots, to show my problem:

first win32 binary
http://www.alfaelektro.com.pl/~fred/irr_win32.png

and linux binary
http://www.alfaelektro.com.pl/~fred/irr_lnx.png

both of them are come from the same machine and operating system, obth of them use the same hardware and opengl library....

any help?
...

Best Regards,
Andrzej Borsuk
Bartosz Telenczuk

Post by Bartosz Telenczuk »

I run Linux and I've got the same problem with tutorial Quake3 scene. I got the following error messages:

Could not find texture in Q3 .bsp: textures/gothic_trim/metalblackwave01
Could not find texture in Q3 .bsp: textures/stone/pjrock1
Could not find texture in Q3 .bsp: textures/skies/tim_hell

and so on.
Andrzej Borsuk

Post by Andrzej Borsuk »

Bartosz Telenczuk wrote:I run Linux and I've got the same problem with tutorial Quake3 scene. I got the following error messages:

Could not find texture in Q3 .bsp: textures/gothic_trim/metalblackwave01
Could not find texture in Q3 .bsp: textures/stone/pjrock1
Could not find texture in Q3 .bsp: textures/skies/tim_hell

and so on.
I don't think its not this...
Win32 version have the same messages, but even there it's look much better than Linux...

For me it's looks like Linux executables use software renderer whatever I will choose..
I will try to recompile whole library and see whats happen...
mm765
Posts: 172
Joined: Fri May 28, 2004 10:12 am

Post by mm765 »

this is a well known problem. you need to enable multitexturing for linux in irrlicht.
an alternative would be to use http://www.irrlichtnx.mmdevel.de.
Andrzej Borsuk

Post by Andrzej Borsuk »

mm765 wrote:this is a well known problem. you need to enable multitexturing for linux in irrlicht.
an alternative would be to use http://www.irrlichtnx.mmdevel.de.
Thanx :-)
Now I know where to look..

by the way Im suprised about compilation speed of the whole librarty -- its realy fast..

Best Regards,
Andrzej Borsuk
cyberbillp
Posts: 12
Joined: Tue Jan 04, 2005 11:54 pm
Location: florida
Contact:

multitexturing

Post by cyberbillp »

I've searched the web, the forums and the api docs for info on how to do this. I know I just haven't learned enough to look in the right place. How can I turn on multitexturing in Linux?
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