draw3dline with postprocessing?

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darksmaster923
Posts: 51
Joined: Tue Jan 02, 2007 11:04 pm
Location: huntington beach

draw3dline with postprocessing?

Post by darksmaster923 »

So I have a pretty basic issue that I'm not sure how to fix, namely that I use draw3DLine in my game because its fast and easy, and gives me the appropriate effect that I want. It works perfectly, unless I enable my postprocessing effect which is implemented through a screenquad and render targets, in which case any and all irrlicht 3d draw commands, including vertexprimitivelist doesn't work. are there any workarounds, or do i just have to give up and make a cube?
Programmers are merely tools to convert caffeine into code.
hendu
Posts: 2600
Joined: Sat Dec 18, 2010 12:53 pm

Re: draw3dline with postprocessing?

Post by hendu »

Your postprocessing is broken in some way. Rendering to a RTT is no different, and all drawing should work to it.
darksmaster923
Posts: 51
Joined: Tue Jan 02, 2007 11:04 pm
Location: huntington beach

Re: draw3dline with postprocessing?

Post by darksmaster923 »

that's real, real disappointing, since I spent a ton of time trying to get that to work. You mind looking at it?
Programmers are merely tools to convert caffeine into code.
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