SDL and OGL ES?
SDL and OGL ES?
Are both of those combined supported together? Attempts to build applications against the OGL ES branch with SDL devices enabled end up finding an undefined reference to CIrrDeviceSDL::getWindowPosition() in the library on ARM or bumping on an undefined symbol for the same function on x86. Yes, I do include -lSDL to library makefile's LDFLAGS, but I'm not sure whether that's enough or not.
Re: SDL and OGL ES?
OGL ES isn't supported in SDL device yet, you should use native devices.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Re: SDL and OGL ES?
Ok, so to just clear things up - the linking error happens because of a lacking class attachment:
I guess I should be reading code a lot more carefully. Again.
Also, my intention is to only leverage SDL for input control, so no worries there.
Code: Select all
# egrep -nri getWindowPos *
CIrrDeviceSDL.cpp:820:core::position2di getWindowPosition()
Also, my intention is to only leverage SDL for input control, so no worries there.
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Re: SDL and OGL ES?
Once we have the GLX manager integrated, we can also add ogles support fo rthe other devices. At least it should become easier in the future to support other devices