Irrlicht's power and capability.
Posted: Sat Jan 25, 2014 4:12 am
Hello everyone. I am new to this site and i want to say thank you to the IrrLicht team for creating such an amazing and fast engine, it worked very well when i was learning it , i am also a quite experienced programmer with C++ for 3 years.
I wanted to ask a question as well , currently i was in a position of what engines/libraries to use for my game portfolio. I was first going to create a game with OpenGL +other libraries however, learning a graphics rendering API as well as 3D Graphics takes a long time so i decided to try to use a engine such as Irrlicht or Ogre with a IDE and not something like UDK because i always prefer a programming type of development environment as programmer(Though Unity 3D was excellent but presented no challenge for me).
I was in a situation of choosing between Ogre 3D, Horde 3D and Irrlicht 3D. I fairly tried each of those to see which one would be the best for development. I compared how long it takes to load a model on all 3 and Irrlicht's was the most simplest and fastest when loading models. Its code is quite clean and light weight, Ogre 3D is quite bloated and has a lot features but for me its quality not quantity.
Having chosen Irrlicht i would like to ask something. Do not get me wrong i am not underestimating IrrLicht but i just wanted to ask some more expierenced users if Irrlicht's rendering capability is able to produce pictures such as Final Fantasy XIII's or Final Fantasy XIV ARR's? Or is this completely up to the developer on how they implement it?
I wanted to ask a question as well , currently i was in a position of what engines/libraries to use for my game portfolio. I was first going to create a game with OpenGL +other libraries however, learning a graphics rendering API as well as 3D Graphics takes a long time so i decided to try to use a engine such as Irrlicht or Ogre with a IDE and not something like UDK because i always prefer a programming type of development environment as programmer(Though Unity 3D was excellent but presented no challenge for me).
I was in a situation of choosing between Ogre 3D, Horde 3D and Irrlicht 3D. I fairly tried each of those to see which one would be the best for development. I compared how long it takes to load a model on all 3 and Irrlicht's was the most simplest and fastest when loading models. Its code is quite clean and light weight, Ogre 3D is quite bloated and has a lot features but for me its quality not quantity.
Having chosen Irrlicht i would like to ask something. Do not get me wrong i am not underestimating IrrLicht but i just wanted to ask some more expierenced users if Irrlicht's rendering capability is able to produce pictures such as Final Fantasy XIII's or Final Fantasy XIV ARR's? Or is this completely up to the developer on how they implement it?