I have copied a code from Irrlicht tutorials (Quake 3 map) and an Irrlicht+Tokamak "wrapper" (http://irrlicht.sourceforge.net/forum/v ... 09#p275209)
However.... they did mix well:
http://www.youtube.com/watch?v=qX1J1mHxwKU
I am using Windows XP SP2, MinGW, OpenfGL, CodeBlocks 12.11.
https://github.com/Metalhead33/bad_cobe ... r/main.cpp
I need some advice on how to prevent the Tokamak cubes from falling through the map's floor, and I'll also need to find a way to make Tokamak's physics apply to every object.
Also, the pointing light thing got stuck in my newest test.
What can I do?
Irrlicht and Tokamak with Quake 3 map - Don't mix
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- Posts: 13
- Joined: Sat Jan 25, 2014 1:31 pm
- Location: Budapest, Hungary
- Contact:
Re: Irrlicht and Tokamak with Quake 3 map - Don't mix
Allright, I decided to use Bullet Physics instead of Tokamak,