Irrlicht and Tokamak with Quake 3 map - Don't mix

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Metalhead33
Posts: 13
Joined: Sat Jan 25, 2014 1:31 pm
Location: Budapest, Hungary
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Irrlicht and Tokamak with Quake 3 map - Don't mix

Post by Metalhead33 »

I have copied a code from Irrlicht tutorials (Quake 3 map) and an Irrlicht+Tokamak "wrapper" (http://irrlicht.sourceforge.net/forum/v ... 09#p275209)
However.... they did mix well:
http://www.youtube.com/watch?v=qX1J1mHxwKU

I am using Windows XP SP2, MinGW, OpenfGL, CodeBlocks 12.11.

https://github.com/Metalhead33/bad_cobe ... r/main.cpp

I need some advice on how to prevent the Tokamak cubes from falling through the map's floor, and I'll also need to find a way to make Tokamak's physics apply to every object.
Also, the pointing light thing got stuck in my newest test.

What can I do?
Metalhead33
Posts: 13
Joined: Sat Jan 25, 2014 1:31 pm
Location: Budapest, Hungary
Contact:

Re: Irrlicht and Tokamak with Quake 3 map - Don't mix

Post by Metalhead33 »

Allright, I decided to use Bullet Physics instead of Tokamak,
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