irrBullet raycast vehicle
Posted: Fri Mar 07, 2014 2:59 pm
Hello folks. I'm rather new to both irrlicht and bullet and having some troubles setting up raycast vehicle properply.
Found video showing something similar i want to achieve, i mean idea behind the game: https://www.youtube.com/watch?v=4rUGhlNCNho
Thanks to the author for uploading sources. Took them as a base. Actually did not change anything, just wanted to compile it and get something similar to what's shown on video.
But what i'm getting is kinda weird, meshes are getting rotated and vehicle moves to totally wrong direction, got no clue what could be wrong here actually, tried rotating meshes before exporting, but it's only getting much worse.
Wheels are created on correct joint positions.
Here's a video showing off my problem: https://www.youtube.com/watch?v=bUSx68U ... e=youtu.be
http://rghost.net/52888566 - binaries
http://rghost.net/52888602 - blender models
http://pastebin.com/cX6q2xbq - sources
Thanks in advance!
Found video showing something similar i want to achieve, i mean idea behind the game: https://www.youtube.com/watch?v=4rUGhlNCNho
Thanks to the author for uploading sources. Took them as a base. Actually did not change anything, just wanted to compile it and get something similar to what's shown on video.
But what i'm getting is kinda weird, meshes are getting rotated and vehicle moves to totally wrong direction, got no clue what could be wrong here actually, tried rotating meshes before exporting, but it's only getting much worse.
Wheels are created on correct joint positions.
Here's a video showing off my problem: https://www.youtube.com/watch?v=bUSx68U ... e=youtu.be
http://rghost.net/52888566 - binaries
http://rghost.net/52888602 - blender models
http://pastebin.com/cX6q2xbq - sources
Thanks in advance!