3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
thanhle
Posts: 325
Joined: Wed Jun 12, 2013 8:09 am

Re: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)

Post by thanhle »

Nice work on the ray tracing.
Are you using OSPRay and Embree?
devsh
Competition winner
Posts: 2057
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Re: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)

Post by devsh »

No, Radeon Rays its an OpenCL lib.. currently porting to OptiX because of performance/licensing conundrum w.r.t RR.
AReichl
Posts: 269
Joined: Wed Jul 13, 2011 2:34 pm

Re: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)

Post by AReichl »

Hi,
every so often i try to install IrrlichtBAW and every time i fail.

Funnily the installation is different if i create it from the command line

git clone --recurse-submodules -j8 https://github.com/buildaworldnet/IrrlichtBAW.git

OR

git clone https://github.com/buildaworldnet/IrrlichtBAW.git
git submodule init
git submodule update

OR

with VisualStudio directly.


Here are some messages:

fatal: Not a git repository: D:/Develop/Lib/Irrlicht/BAW/trunk.git/examples_tests/media/cegui_alfisko/../../../../../../Source/Repos/IrrlichtBAW/.git/modules/examples_tests/media/cegui_alfisko
Unable to find current revision in submodule path 'examples_tests/media/cegui_alfisko'

OR

Synchronizing submodule url for 'ext/CEGUI/stb'
fatal: Not a git repository: D:/Develop/Lib/Irrlicht/BAW/trunk.git/ext/CEGUI/stb/../../../../../../Source/Repos/IrrlichtBAW/.git/modules/ext/CEGUI/stb
...

and so on and so on indefinitely.

Have you ever tried it yourself - say on a different Computer with only VisualStudio installed and then follow your own steps?

The only other engine i gave up on was OpenScenegraph - also because of installation and cmake problems with 3rdParty libs.

I meanwhile appreciate engines which have all "batteries included" like Irrlicht or Urho3d.
devsh
Competition winner
Posts: 2057
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Re: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)

Post by devsh »

Make sure you use either the `shader_pipeline` or `property_pool` branch.

Come onto out discord, a junior programmer can help you.

make sure you disable cmake options for CEGUI and anything to do with it, we've still got work to do on it (we've kicked up stb actually).
devsh
Competition winner
Posts: 2057
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Re: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)

Post by devsh »

I saw you popped into the the discord, but wrote not a peep, if you dont ask for help I can't help you (nor can my juniors).

Anyway here's a first "tutorial" of sorts:
https://www.youtube.com/watch?v=Tte889M ... e=youtu.be
Post Reply