You are an experienced programmer and have a problem with the engine, shaders, or advanced effects? Here you'll get answers. No questions about C++ programming or topics which are answered in the tutorials!
What I'm trying to do is apply normals to my Quake 3 level and have that normal map effect the lightmaps that are generated by q3map2build. I'm not doing any shaders or normal mapping in my engine, I just want the lightmaps affected.
From what I understand I can do a shader like this:
and that will apply the normal map during BSP compilation/lightmap generation.
What I don't understand is how I apply that shader to a brush? I'm using Quark. Does anyone know? Or does anyone know what I have to modify in the .MAP file?
I don't know how to do it in QuArK,because I'm Q3Radiant user.
In Q3Radiant this is done the same way as with usual textures:
select a brush or face of a brush,and click texture or shader in texture view window.