Hi, Just found out about SMFL(http://www.sfml-dev.org/index-fr.php) and I find it quite nice. Would be a great complement with Irrlicht.
Just got some questions, can we share the rendering context with both system in an application? I would like to create a multi-window application and create the windows with SFML and draw 3D stuff in them with Irrlicht.
Another thing I would like to do is to use their 2D stuff and draw it OVER(with transparency) the 3D render from Irrlicht. Can this be possible?
Sharing rendering context with SFML possible?
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Re: Sharing rendering context with SFML possible?
Hi, I personally haven't tried integrating them, but I've seen people with partial success. Have you seen this example? It maybe easily adopted for Irrlicht. I don't know much about Irrlicht's OpenGL implementation but I know that SFML internally uses deprecated functions for 2D drawings so the rendering context of both may conflict.
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Github: https://github.com/danyalzia
Homepage: http://danyalzia.com