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irrDynamics - Yet Another BulletPhysics Wrapper

Posted: Fri May 02, 2014 2:27 pm
by polylux
Hey everyone.

I recently started working on a pretty basic, light-weight physics wrapper. Up to now it's able to deal with basic shapes, terrains, create constraints and animates nodes accordingly. It's laid out as a singleton that's fed with scene nodes, so there's no need to get to know bt's data types. It targets beginners and others who need simple physics.
I'll extend its functionality as I need it. Glad if somebody wants to help out as well.
Oh, and zlib'ed, so no fuzz with any strict licenses.

Have a look here: https://git.socialnerds.org/otto/irrdynamics

Cheers,
p.

Re: irrDynamics - Yet Another BulletPhysics Wrapper

Posted: Sun May 04, 2014 2:42 am
by The_Glitch
Sounds pretty useful. Good job I might take a look at it later.

Re: irrDynamics - Yet Another BulletPhysics Wrapper

Posted: Fri May 09, 2014 12:52 pm
by mbarhon
:) Nice job man. And very simple implementation :) If you need someone for testing i'm here :D

Re: irrDynamics - Yet Another BulletPhysics Wrapper

Posted: Fri May 09, 2014 1:38 pm
by serengeor
Nice job :)
One might confuse this for ode or newton dynamics wrapper (both have dynamics in their name, while bullet doesn't). :wink:

Re: irrDynamics - Yet Another BulletPhysics Wrapper

Posted: Fri May 09, 2014 2:36 pm
by superpws
Hm, I was thinking to update the irrBullet but maybe I will decide against it after testing your wrapper :)

Re: irrDynamics - Yet Another BulletPhysics Wrapper

Posted: Fri May 09, 2014 9:01 pm
by polylux
Well thanks for the feedback peeps! I'm adding more functionality day by day so check back every now and then. :D

Re: irrDynamics - Yet Another BulletPhysics Wrapper

Posted: Sun Oct 19, 2014 7:54 pm
by The_Glitch
Any tutorials or examples yet. I'm new to physics and would like to integrate some simple physics in my app. Of course I'm using VS2013.

Re: irrDynamics - Yet Another BulletPhysics Wrapper

Posted: Sun Oct 19, 2014 9:55 pm
by polylux
I guess I should add my small test app to the repo, hope I can do that tomorrow or so.
Using irrdynamics with VS is not an issue at all, just make sure it finds the bt headers during compilation.

Re: irrDynamics - Yet Another BulletPhysics Wrapper

Posted: Sun Oct 19, 2014 11:44 pm
by The_Glitch
I have to say this is the easiest physics wrapper I've gotten up and going. Yeah I linked it to it's libs and headers. I just new a starting point. I'll check back later for your test app.

Re: irrDynamics - Yet Another BulletPhysics Wrapper

Posted: Mon Oct 20, 2014 2:36 pm
by polylux
Thanks, glad to hear it can be of use. I'll try to find my testing app's code on the other machine and will make a tut application out of it.
Btw, for those on Arch Linux and derivates, there's a PKGBUILD for it on the AUR.

Re: irrDynamics - Yet Another BulletPhysics Wrapper

Posted: Wed Oct 22, 2014 12:21 pm
by polylux
Reporting back, wasn't able to find the test app. I hope I can put together a tut app in the next couple of days. Pretty busy atm. :)

Re: irrDynamics - Yet Another BulletPhysics Wrapper

Posted: Wed Oct 22, 2014 3:53 pm
by The_Glitch
Okay I've got school work also LOL. Just when ever you can I'll keep checking this thread often.