issues of ogre mesh loader
Posted: Wed May 14, 2014 2:10 am
Hi friends
I got some irrlicht issues about ogre mesh loader, a long time ago i posted for a bug about that, now i found more,
i dont't know what is the most used mesh loader, for me, to load mesh with skeleton animations which is made in blender,
the ogre mesh is the only one which works as i know.
so i list all issues i found as following, i have solved most of them in my local source code.
1, Material file,
currently, only Materail file with the same name of mesh file is loaded, material file indicated in submesh is not loaded.
also, diffuse color of material is used in composeMesh function before the material is loaded
2, in method loadSkeleton
unkown ChunkHeader, it is not handled, should skip the data as in readSubMesh.
3, only BoneAssignments in Meshes.SubMeshes is handled
BoneAssignments in Meshes is not handled
I hope some one could fix the issues and commit in the source reposity.
also hope it is useful for someone.
Thanks
I got some irrlicht issues about ogre mesh loader, a long time ago i posted for a bug about that, now i found more,
i dont't know what is the most used mesh loader, for me, to load mesh with skeleton animations which is made in blender,
the ogre mesh is the only one which works as i know.
so i list all issues i found as following, i have solved most of them in my local source code.
1, Material file,
currently, only Materail file with the same name of mesh file is loaded, material file indicated in submesh is not loaded.
also, diffuse color of material is used in composeMesh function before the material is loaded
2, in method loadSkeleton
unkown ChunkHeader, it is not handled, should skip the data as in readSubMesh.
3, only BoneAssignments in Meshes.SubMeshes is handled
BoneAssignments in Meshes is not handled
I hope some one could fix the issues and commit in the source reposity.
also hope it is useful for someone.
Thanks