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terrainSceneNode rotation + getHeight()
Posted: Wed Jun 11, 2014 8:59 pm
by Neirdan
I did multiple tests, when I rotate the terrainSceneNode mesh, the getHeight function return a wrong result.
Re: terrainSceneNode rotation + getHeight()
Posted: Wed Jun 18, 2014 2:41 am
by chronologicaldot
I ran tests too, even without rotating, transforming, or changing the scale. It's messed up. I guess you could avoid using it for now or try to fix it yourself. The file you would need to fix is:
CTerrainSceneNode.cpp
The getHeight() function starts on line 1351.