trying to grasp an understanding of opengl
Posted: Sat Jul 12, 2014 12:04 am
ok. so i know that there are different versions of open gl ex(2.1, 3.3 , 4.0) .
and i know that when you code just open gl you can use either one..
but how does that work in a game engine like in irrlicht?
how does it know what version to use? what about the code? wouldn't 90% of most things just not be supported if it was written in
4.0+? i don't really know how this works. what version would the engines opengl run? and i hope this makes sense. just trying to get an understanding.
and i know that when you code just open gl you can use either one..
but how does that work in a game engine like in irrlicht?
how does it know what version to use? what about the code? wouldn't 90% of most things just not be supported if it was written in
4.0+? i don't really know how this works. what version would the engines opengl run? and i hope this makes sense. just trying to get an understanding.