Going Online question :S

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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ManTis
Posts: 12
Joined: Mon Sep 06, 2004 7:29 pm

Going Online question :S

Post by ManTis »

how can I leave room for new players? let's say that there can be up to 100 players. must i preload all 100 nodes? and if yes, how would it be done optimally?
digfarenough
Posts: 39
Joined: Sat Oct 30, 2004 4:35 pm
Location: Boston, MA
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Post by digfarenough »

why would you think you'd need to preload them? as each additional player enters it's easy enough to create a new node (plus, chances are, you already have the mesh loaded, unless every player has their own unique mesh.. remember: to a first approximation, a node is an object in the environment, each object has its own node so it can be moved, textured, etc. independently.. the shape of each node is specified by a mesh. if more than one node has the same shape, you can just load the mesh once and attach it to each node as it is created)
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