I want to combine tens of thousands of quads procedurally in order to increase performance. How do I do that.
I have found some kind of Mesh Combiner and I can compile and run samples successfuly but when I try to implement it, it doesn't work for me.
How to procedurally combine mehses?
Re: How to procedurally combine mehses?
In IrrExt there are 2 different implementations for mesh-combiners (CBatchingMesh and CMeshCombiner), maybe one of them can help you: http://sourceforge.net/p/irrext/code/HE ... ene/IMesh/
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm