in the gui system i have a window that does not render the client area.
I need to render the smgr->drawAll() into the client area but cannot seem to figure it out.
I could render the smgr to the entire screen and then render the gui over it, effectively leaving the smgr render, but it seems i waste a lot of time doing that.
how can i render the smgr only to a certain rectangle on the entire screen?
smgr rendering
Re: smgr rendering
Check the splitscreen example, that should do that.
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Re: smgr rendering
sigh..... thanks for the push. I gotta remember those for these simple things.
if it helps, I have it all figured out. resizable, dockable, scrolling windows that minimize, maximize and restore.
Even have a sceneviewer now.
if it helps, I have it all figured out. resizable, dockable, scrolling windows that minimize, maximize and restore.
Even have a sceneviewer now.