Seams where objects meet
Posted: Mon Jul 28, 2014 1:14 pm
Hello,
I am working on a project where i'm trying to make a world out of cubes. I have the cubes spawned in with collision working fine, but where the edges of the cubes meet, no matter if they are barely touching, overlapping, or at the exact distance, there are still these ugly lines where they meet. Can somebody help me figure out how to make the lines go away? Oh, and these are simple 3d models of cubes, not cube scene nodes. I couldn't figure out how to texture individual sides of cube scene nodes, so I am using models of cubes. This issue of lines does not occur with cube scene nodes, so if anybody knows how to texture sides of a cubescenenode, I would also take that as an answer. If you need a pic, i can take one, just post if you need one.
Thanks in advance
-Evanias
Professional Timelord
I am working on a project where i'm trying to make a world out of cubes. I have the cubes spawned in with collision working fine, but where the edges of the cubes meet, no matter if they are barely touching, overlapping, or at the exact distance, there are still these ugly lines where they meet. Can somebody help me figure out how to make the lines go away? Oh, and these are simple 3d models of cubes, not cube scene nodes. I couldn't figure out how to texture individual sides of cube scene nodes, so I am using models of cubes. This issue of lines does not occur with cube scene nodes, so if anybody knows how to texture sides of a cubescenenode, I would also take that as an answer. If you need a pic, i can take one, just post if you need one.
Thanks in advance
-Evanias
Professional Timelord