I tried researching this topic literally all week, and couldn't find anything -- which was very degrading mentally.
So what I'm trying to accomplish won't be simple, if even possible at all. I know this.
I've a server and client. The server sends the client info on start-up.
Currently, when someone downloads my program; it has everything in it's files. The .objs, .b3ds, all images, etc. for Irrlicht to find.
But is there a way to send a .obj file to the client, without the client downloading it as an actual file?
For example:
The server has a file in its' directory named "Building1.obj"
Is there a way for the server to send the contents of Building1.obj to the client, and the client stores it and creates an IAnimatedMeshSceneNode out of it, without downloading Building1.obj into the client program directory?
Thanks in advance.