Irrlicht 2.0 - What's in store for the future!

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
CuteAlien
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Re: Irrlicht 2.0 - What's in store for the future!

Post by CuteAlien »

I suspect (don't know) the reason why we might not have material names could be that it would introduce dynamic memory management into SMaterial. Or a fixed-length string which always scares coders. Well, or a pointer to names managed in some other place which is also a little ocnfusing. But yeah - names would be useful. Same with a custom data variable which is _not_ used by any Irrlicht material. I could have used that very often already.
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devsh
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Re: Irrlicht 2.0 - What's in store for the future!

Post by devsh »

in BaW-Irrlicht we have a void* pointer which doesnt get copied on assignment or copy ctor (instead set to NULL)
FloatyBoaty
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Re: Irrlicht 2.0 - What's in store for the future!

Post by FloatyBoaty »

I vote for a QtCreator project - all the targets in one ide: Linux, Apple, Microsoft, Android, Blackberry.

And an OpenCL ray-trace driver.
devsh
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Re: Irrlicht 2.0 - What's in store for the future!

Post by devsh »

hahaha OpenCL ray-trace driver, that warrants a construction of an entire new engine
ent1ty
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Re: Irrlicht 2.0 - What's in store for the future!

Post by ent1ty »

FloatyBoaty wrote:And an OpenCL ray-trace driver.
you can have this one: https://github.com/LoganKelly/LOLTracer
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FloatyBoaty
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Re: Irrlicht 2.0 - What's in store for the future!

Post by FloatyBoaty »

devsh wrote:hahaha OpenCL ray-trace driver, that warrants a construction of an entire new engine
True, but this is the direction graphics should take.
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Re: Irrlicht 2.0 - What's in store for the future!

Post by FloatyBoaty »

ent1ty wrote:
FloatyBoaty wrote:And an OpenCL ray-trace driver.
you can have this one: https://github.com/LoganKelly/LOLTracer
Cool. I'll have to take a look.
Darktib
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Re: Irrlicht 2.0 - What's in store for the future!

Post by Darktib »

Haha, a ray-tracer in lolcode...
FloatyBoaty wrote:
devsh wrote:hahaha OpenCL ray-trace driver, that warrants a construction of an entire new engine
True, but this is the direction graphics should take.
Actually, that will probably not happend before at least a decade. Rasterizers are more complex than pathtracers, but pathtracers are way more costly - even on a GPU. And any improvement on the pathtracing side will also improve the rasterizing side - so don't expect a big change too soon.
(also, the irrlicht architecture is not quite adapted to a CUDA/OpenCL pathtracer - plus that would be a big module to maintain)
FloatyBoaty wrote:I vote for a QtCreator project - all the targets in one ide: Linux, Apple, Microsoft, Android, Blackberry.
If this is another one (that is vs + qtCreator + C::B), then ok, but I'm against it if it is exclusive.
The best thing IMHO is to have a script using premake (as the other seems to dislike CMake).
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Re: Irrlicht 2.0 - What's in store for the future!

Post by FloatyBoaty »

Darktib wrote:If this is another one (that is vs + qtCreator + C::B), then ok, but I'm against it if it is exclusive.
The best thing IMHO is to have a script using premake (as the other seems to dislike CMake).
QtCreator is not as easy to work with as I had hoped. Premake seems like a good option.
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Re: Irrlicht 2.0 - What's in store for the future!

Post by Granyte »

isn't QT the abomination of a library that eats 2GB of hdd just to compile some demos?

it's an other abomination ....
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Re: Irrlicht 2.0 - What's in store for the future!

Post by FloatyBoaty »

Granyte wrote:isn't QT the abomination of a library that eats 2GB of hdd just to compile some demos?

it's an other abomination ....
I've been using CB, but have been having some issues; probably because I'm using the development build.
I tried to compile CodeLite but keep getting stuck with the EclipseCXX something cpp giving an error that "wxDir" has not been declared in the scope.
Brkopac
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Re: Irrlicht 2.0 - What's in store for the future!

Post by Brkopac »

Granyte wrote:isn't QT the abomination of a library that eats 2GB of hdd just to compile some demos?

it's an other abomination ....
QT is widely considered one of the best, if not the best, cross-application framework in existance. I'd hardly call it an abomination :/
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Darktib
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Re: Irrlicht 2.0 - What's in store for the future!

Post by Darktib »

Qt is probably the best GUI library out there - it is also not that big, just dozens of MB ;)
ent1ty
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Re: Irrlicht 2.0 - What's in store for the future!

Post by ent1ty »

I don't see what's wrong with make :P
Irrlicht makefile is pretty cool, has dependency checks that recompile files only when necessary and afaik works flawlessly on every linux distro (and also possibly with mingw?)
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
Darktib
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Re: Irrlicht 2.0 - What's in store for the future!

Post by Darktib »

Make is cool, it can also brew coffee. However, if I want to use visual studio then makefile are not really good - as I want to control the build step from the IDE, not from a file. That's why solutions like cmake or premake are better
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