possible bug in COpenGLDriver in shader-pipeline branch

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AReichl
Posts: 269
Joined: Wed Jul 13, 2011 2:34 pm

possible bug in COpenGLDriver in shader-pipeline branch

Post by AReichl »

Hi,

in the function 'bool COpenGLDriver::genericDriverInit()' you set Quad2DVertices[0] four times.
Should't it be

Quad2DVertices[0] =
Quad2DVertices[1] =
Quad2DVertices[2] =
Quad2DVertices[3] =

?
Nadro
Posts: 1648
Joined: Sun Feb 19, 2006 9:08 am
Location: Warsaw, Poland

Re: possible bug in COpenGLDriver in shader-pipeline branch

Post by Nadro »

Thanks, fixed in the latest revision :)
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