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OGLES2 Animation and slowness bug
Posted: Mon Sep 29, 2014 7:29 pm
by AreaScout
Hi all
This sample
http://irrlicht.sourceforge.net/forum/v ... =9&t=43873 runs on OGLES1, DIRECT3D, OPENGL but not on OGLES2, it does not animate the clouds ( not moving ) and overall the speed on OGLES1 is much faster.
I know that the OGLES branch is experimental but i read somewhere that you want to merge back to trunk, so i thought it could be a usefull Information for you befor merge
RG
Re: OGLES2 Animation and slowness bug
Posted: Mon Sep 29, 2014 10:04 pm
by CuteAlien
Thanks. And yeah there are still differences - I've been fighting with some of them myself all day already. It's a fixed function pipeline simulation and it will probably take a while until we have all features supported in an identical way
Re: OGLES2 Animation and slowness bug
Posted: Tue Sep 30, 2014 12:44 pm
by AreaScout
Thanks for the information, but it will be fixed sooner or later ( i mean not next year or so ) ?
RG
Re: OGLES2 Animation and slowness bug
Posted: Tue Sep 30, 2014 1:02 pm
by CuteAlien
From looking at the shader code I thought texture matrices would already work - so don't know what is causing this specific problem. It will be fixed when someone finds the time to fix it - but I have no idea when that will be the case (I've only just started working a little bit on those shaders and I'm still struggling with beginner stuff like - how the hell am I supposed to even debug problems in those **** shaders without spending days on every trivial problem - I really hate shader debugging so far). Maybe Nadro finds some time to figure it out. Or anyone else who can help with that...
Re: OGLES2 Animation and slowness bug
Posted: Tue Sep 30, 2014 1:20 pm
by Nadro
I'll try to fix it at the weekend. This scene node uses texture matrix for animation, thats why it looks like this is an issue related to texture matrices.
Re: OGLES2 Animation and slowness bug
Posted: Tue Sep 30, 2014 1:36 pm
by AreaScout
awesome ! thx guys

Re: OGLES2 Animation and slowness bug
Posted: Thu Oct 02, 2014 6:24 pm
by Nadro
Fixed in the latest ogl-es revision.