Would like to make an income from my project?

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LunaRebirth
Posts: 386
Joined: Sun May 11, 2014 12:13 am

Would like to make an income from my project?

Post by LunaRebirth »

Hey guys,
With my MMORPG very close to done (I mean, it basically is but maintenance should still keep me busy on it),
I'd like to sell my game and make money as a sort of "job" for the work done on it.

It's very graphical and looks nice, I may submit pictures later on after I set up a site and everything..
You can play online with friends, chat, message players, PvP and PvE, quests, items, powers, set up groups, etc.

Of course I realize it won't be popular in a long time, if at all, but I'd still like to make some income.
What are some thoughts on how to do this?
Where should I start?
Any information on this topic would seriously be great for me, as I've never done this before.

Thank you so much!

Edit:
It's currently windows-only as I'm still using Winsock and other Windows headers.
But what are your thoughts on online servers? I just thought about it, and I cannot stick to port forwarding for my server or it'll get a max of 6-8 players.
I'd also like to keep the online server relatively low in cost, to be upgraded later if needed.
CuteAlien
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Re: Would like to make an income from my project?

Post by CuteAlien »

You mean a few months after starting with Irrlicht you have already a finished mmorpg? That sounds pretty impressive.

Usual ways for income for mmorpg's seem to be:
- Display advertising
- Sell ingame items
- demo vs. full version.
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LunaRebirth
Posts: 386
Joined: Sun May 11, 2014 12:13 am

Re: Would like to make an income from my project?

Post by LunaRebirth »

CuteAlien wrote:You mean a few months after starting with Irrlicht you have already a finished mmorpg? That sounds pretty impressive.

Usual ways for income for mmorpg's seem to be:
- Display advertising
- Sell ingame items
- demo vs. full version.
Yes, before I started Irrlicht I had a full 2D game project which I never released.
So I based my 3D project off of the 2D. This way I already has knowledge on where things should go, how interactions should be, what the objectives were, etc.

I've also had much experience making 3D objects for Panda3D (Python).

Anyways, it is done other than minor bugs (Collision with sloped objects slightly moves you under ground).
Cube_
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Re: Would like to make an income from my project?

Post by Cube_ »

well, to start off with you'd probably want to get some interest and advertising going, then you'd want server space (not necessarily in this order)... server space isn't awfully expensive to rent, there's always the option of allowing player hosted servers (or both for that matter, official and unofficial servers)

There's of course the issue of funding, your options are:
One time payment and then the players can play
In game shop, this is doable if designed properly but if done improperly people will call you greedy and/or not play due to balance issues (ideally the shop should have little to no impact on the game and whatever currency the shop uses should be obtainable through alternate means however at a drastically reduced rate)
subscription
ads (whether in game or if the players get some bonus for viewing them outside the game doesn't really matter, in game might annoy people though)

There might be alternate methods but those are the ones that seem efficient.
Either way it is *definitely* cheaper to rent server space than to buy and maintain the server hardware yourself, not to mention that a residential network connection is insufficient for deploying a large scale game server (preferably you'd want enterprise quality service which, again, costs (hence why it's cheaper to rent from massive server farms as you only pay part of the cost and only rent as much power as you need)
"this is not the bottleneck you are looking for"
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