Hiya, I'm pretty sure this is in the right section, but I appologize now if it isn't.
Well, I've been looking into which map format would be the most efficient when using the Irrlicht rendering engine, and at first I was hooked on using IrrEdit to make .irr files which would load the geometry, lights, ect data for Irrlicht to render, but I've heard that it can have some extremely long loading times. I know that long loading times can potentially break a game for some people, so I definetly wouldn't want that at all.
So what would be a good option for maps in Irrlicht? Quake 3 BSP seems to be pretty viable choice, and I'm pretty sure you can just load geometry from a .x file or something, but I'm wondering what some of you guys think. What do you use for loading your world model for rendering?
Oh, and hurray for this being my first post. I've been lurking.
.irr or other map formats?
Re: .irr or other map formats?
Welcome ScatterBox. I guess the quickest way to find out if the load times are sufficient is to add approximately the amount of objects into a map which your levels will need later and then check how long it loads.
I always used my own custom formats so far, which is another alternative :-)
I always used my own custom formats so far, which is another alternative :-)
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm