I'm sorry if this was asked before (I KNOW it was because I've seen it) but those topics are quite old or didn't have an answer.
There is a 1 frame delay in a child node movement when it's being parented to a bone. Is there a way to fix this in Irrlicht 1.8?
Delayed bone child nodes
Re: Delayed bone child nodes
Sorry, not sure. I remember also threads about that and know that there have been some changes in the animation code once in a while. But no idea if those had been in 1.8 or earlier/later or worked for all cases.
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: Delayed bone child nodes
No prob. I actually found a workaround. I put every child node in an array and then just render them after everything has been drawn. BUT I need to update the whole skeleton first.CuteAlien wrote:Sorry, not sure. I remember also threads about that and know that there have been some changes in the animation code once in a while. But no idea if those had been in 1.8 or earlier/later or worked for all cases.