Depth Bias
Posted: Thu Mar 05, 2015 10:44 am
i found this (old) article:
http://aras-p.info/blog/2008/06/12/dept ... -yourself/
I don't say there is a problem with this in Irrlicht, but sometimes i get different
results with OpenGL and DirectX. Because i don't know enaugh about the internal
details, i normally give up then.
How does Irrlicht handle this?
http://aras-p.info/blog/2008/06/12/dept ... -yourself/
I don't say there is a problem with this in Irrlicht, but sometimes i get different
results with OpenGL and DirectX. Because i don't know enaugh about the internal
details, i normally give up then.
How does Irrlicht handle this?