Mesh overlap - is it a problem?

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fargoth
Posts: 22
Joined: Fri May 01, 2015 7:43 pm

Mesh overlap - is it a problem?

Post by fargoth »

Hi,
I've built a dynamic maze using

Code: Select all

 
_sceneManager->getGeometryCreator()->createCubeMesh(...)
 
To build the maze walls, and I intend to push the result into a meshBuffer.
To make the maze use as little vertices as possible (because it could be very big), I have long cubes for long corridor walls - which means that many horizontal and vertical walls intersect each other.
Will that be a problem with texturing, lighting, collisions, etc. afterwards?

Thanks.
hendu
Posts: 2600
Joined: Sat Dec 18, 2010 12:53 pm

Re: Mesh overlap - is it a problem?

Post by hendu »

Only texturing will be more difficult.
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