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yse Sound Library
Posted: Tue May 12, 2015 7:29 am
by AReichl
found this:
www.attr-x.net/yse/
looks interesting and is free.
I still would prefer Irrklang ( if you REALLY earn money with a game, the license cost is negligible ).
Re: yse Sound Library
Posted: Tue May 12, 2015 8:35 am
by CuteAlien
Thanks, that looks interesting. And while you are right license costs don't matter, I do prefer free software to proprietary solutions.
Re: yse Sound Library
Posted: Wed May 13, 2015 8:56 am
by AReichl
Irrklang is easier and we would support Niko.
And the one time license for Irrklang is much less than e.g. for Fmod.
One advantage of Fmod is a kind of "ambient occlusion" for sound, but
if i am right, yse also has this feature.
I once asked Niko if he could add something similar to Irrklang ( maybe
specially for use with Irrlicht ), but his answer was "not needed in games".
We will see...
Re: yse Sound Library
Posted: Fri May 15, 2015 3:58 pm
by Granyte
i started using YSE sadly there is a potential licensing issue with juice if you plan to go commercial
And so far the performance is not constand and several issue arrise when trying to play sounds multiple times
ohter wise the interphase for YSE is really nice and a proper implementation would be awsome
Re: yse Sound Library
Posted: Fri May 15, 2015 4:54 pm
by hendu
OpenAL-soft is capable of virtualization, I discussed it with the author a while back; it's just a software limit to 256 (IIRC) sources. Then someone should just write OpenAL-bullet integration, I'm not sure many people need dynamic MIDI.
Re: yse Sound Library
Posted: Mon May 18, 2015 3:06 pm
by polylux
I'd recommend cAudio.
Re: yse Sound Library
Posted: Wed May 27, 2015 10:40 pm
by sunnystormy
Just finished writing my own C++ audio engine using OpenAL. Contains 2D and 3D audio rendering with WAV & OGG playback.
Will open it up as part of a game-development framework I'm currently writing which also uses Irrlicht 1.8.1 as its renderer.
If you have the time, learning OpenAL shouldn't be too hard to do.
