Hello buddies,
I'm working with irrbullet & bullet & irrlicht to do something. Now I need car models with joints so that I can attach the wheels to the right position(As you know, the position of the joints). So how can I create a model with joints, or where can I find models like that? Really need your suggestion or ideas, thank you!
Need help about 3D model with joints
Re: Need help about 3D model with joints
Joints are part of skeleton animations (end positions of the bones). But if you don't find such models but find a model with seperated car and wheels then you could also code the positions yourself without joints. It's just 4 wheels - aka 4 values. You could figure the positions out once and then just relative positions to the car.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: Need help about 3D model with joints
yeah, I've considered about that way, but then a configure file is needed to store the wheels' initial position, isn't it? So I'm trying to find a easier way to do this, as the amount of cars may be a little bit large in the future. Ofcourse, your method is helpful too. Thank you!CuteAlien wrote:Joints are part of skeleton animations (end positions of the bones). But if you don't find such models but find a model with seperated car and wheels then you could also code the positions yourself without joints. It's just 4 wheels - aka 4 values. You could figure the positions out once and then just relative positions to the car.