Raytracing sorting algorithm
Posted: Wed Jun 17, 2015 6:03 am
Thoughts on this would be appreciated:
http://people.cs.clemson.edu/~dhouse/co ... l-WK06.pdf
Semi-old paper, 2006, i guess, but it's a top hit for "best scene sorting for raytracing" on Google. I'd like to find out how to put together an optimized scene structure.
I'm interested in putting together a raytracer. I know we have one from sio2, though I don't think it'll fit my needs - I'm looking to do semi-NPR.
But speaking of sio2's, does anyone know if that will work with the changes being made for OpenGL in irrlicht?
http://people.cs.clemson.edu/~dhouse/co ... l-WK06.pdf
Semi-old paper, 2006, i guess, but it's a top hit for "best scene sorting for raytracing" on Google. I'd like to find out how to put together an optimized scene structure.
I'm interested in putting together a raytracer. I know we have one from sio2, though I don't think it'll fit my needs - I'm looking to do semi-NPR.
But speaking of sio2's, does anyone know if that will work with the changes being made for OpenGL in irrlicht?