Please submit here for the best screenshot for Agoust 2015! You can submit until the 29th of August. Voting should start soon after that date.
Rules
- Only irrlicht renders allowed,
- Give images a good title and make clear what the title is,
- Make sure the image is available until the end of the competition,
- One image per project allowed,
- Add some information about the project/scene,
Notes
- Please show a good quality image with a decent image size.
- If you previously added this to the project announcement section, please write the link.
Rewards
- A special user rank: Competition winner
Last edited by stefany on Sat Sep 05, 2015 11:13 am, edited 1 time in total.
holy crap It's rare to see such elaborate stuff even on a minecraft server. Great job really (also for the voxel-art not only for the engine)
Junior Irrlicht Developer.
Real value in social networks is not about "increasing" number of followers, but about getting in touch with Amazing people.
- by Me
REDDemon wrote:holy crap It's rare to see such elaborate stuff even on a minecraft server. Great job really (also for the voxel-art not only for the engine)
also we now work with www.esri.com and they will supply us with formatted geodata,
so soon we will have realworld buildings, lakes, forests, streets (from OpenStreetMap) etc.
that will be for next month screenshot
also we now work with http://www.esri.com and they will supply us with formatted geodata,
so soon we will have realworld buildings, lakes, forests, streets (from OpenStreetMap) etc.
Nice Idea! looking forward. Are we able to import our own geodata?
also we now work with http://www.esri.com and they will supply us with formatted geodata,
so soon we will have realworld buildings, lakes, forests, streets (from OpenStreetMap) etc.
Nice Idea! looking forward. Are we able to import our own geodata?
Maybe someone want to see full image, Rendered A1 size from ARSA Framework download here http://sarosworld.com/arsa_render_21590557.jpg [4.47 Mb]
Used time rendering 1.40 sec on i7-930 and TitanX.
I wrote an (incomplete) shader that deals with Gloss versus Specularity found elsewhere on this website..
This model is not yet animated..
Yes.. Irrlicht..
Last edited by Vectrotek on Mon Aug 10, 2015 2:08 am, edited 1 time in total.
The "NanoSuit" model comes from a popular video game..
I made the face and eyes using a "Droplet Effect" in an Irrlicht GLSL Shader..
The backdrop is from Quake 4 in which one can find lots of Normal Maps to play with..
GLSL Shader..
Last edited by Vectrotek on Mon Aug 10, 2015 2:14 am, edited 2 times in total.
Here I tried to get the "Prey Final Boss" into a "Doom III" environment
using GLSL Shaders.. Both Prey and Doom III used the ID TECH 4 Engine
which made extensive use of Normal Maps but with no real gloss versus Specularity..
Last edited by Vectrotek on Mon Aug 10, 2015 2:14 am, edited 1 time in total.
Level design with Multiple UV Sets for Lightmapping is possible with "IRRB"..
I am still trying to get the "Textures" from the "*.irrmesh" file to work with
shaders in addition to Ligtmapping..
Last edited by Vectrotek on Mon Aug 10, 2015 2:17 am, edited 1 time in total.
Quake IV has some interesting Models and Surface images which
one can render in Irrlicht and a good Normal Map based pixel lit shader..
The "Stream Protector" was turned into a "*.x" in blender 2.49 with plugins
from "KatsBits"..
Last edited by Vectrotek on Mon Aug 10, 2015 2:20 am, edited 2 times in total.
With "Niffscope" and related "Net Immersion" Blender 2.49 IO Plugins
great looking models from "SkyRim" can be rendered quite successfully in Irrlicht.
See Skyrim Modding for ways to look at these models in Irrlicht..
Last edited by Vectrotek on Mon Aug 10, 2015 2:23 am, edited 1 time in total.