Page 1 of 1

Glext.h and Irrlicht 1.8.1

Posted: Wed Aug 19, 2015 4:57 pm
by sunnystormy
Hello!

Last time I compiled the engine, the glext.h file was still outdated.

I'm including the link here in order to make it easier for new and old users of that version to be able to replace it:

http://sourceforge.net/p/irrlicht/code/ ... ht/glext.h

Is there a way for this file to get updated in version 1.8.1, and a new version of the 1.8.1 zip file to be uploaded onto the website?

Re: Glext.h and Irrlicht 1.8.1

Posted: Wed Aug 19, 2015 9:09 pm
by CuteAlien
We really should push out an 1.8.2. But keeping dll compatiblity with 1.8.1. would mean I'd have to re-install VS 2008 as that was used back then *sigh*. I'm not even sure I still have install files for that :-/

Re: Glext.h and Irrlicht 1.8.1

Posted: Wed Aug 19, 2015 11:23 pm
by sunnystormy

Re: Glext.h and Irrlicht 1.8.1

Posted: Thu Aug 20, 2015 10:15 am
by CuteAlien
Thanks. I'll try to find some weekend for it.

Re: Glext.h and Irrlicht 1.8.1

Posted: Thu Aug 20, 2015 11:15 am
by CuteAlien
Anyone has an idea how to figure out which VS versin was used to build a dll? By now I suspect that might even have used VS 2005 for 32-bit. And maybe VS2010 for the 64-bit version.

Maybe I should just use VS 2010 for all and use the Windows 7.1 SDK target. Probably no one cares...

Re: Glext.h and Irrlicht 1.8.1

Posted: Thu Aug 20, 2015 4:33 pm
by AReichl
In case you don't know there is a tool "depends.exe" which shows all depending dlls.
From the names (existend or missing) you can deduce the version.
You don't have to install anything, just start depends.exe and open any .exe or .dll
or drag and drop it into the window.
The first time it starts it ask you about your credit card number. Every usage then
is billed with 10$ ( Muuhahahaa ).