setFarValue Limitation
Posted: Fri Sep 04, 2015 7:17 am
So I am working on a game that deals with scenes that are a realistic replica of solar systems, as you can imagine, the rendering distances are very large but is sparsely populated. To extend the camera range, I am using the setFarValue on the camera, bit it tops out at 9,999,999 units. After googling, it seems that this limitation is because of maxing out the memory value that is assigned to it (4 bit float i think), is there any way around this or a different function that I can use?
There is also the option of rendering other small objects in this local area manner and rendering celestials that are far away some way else? Also, even if the render distance is low and I wouldn't be able to see the system star (That is generating light), would the light being generated still travel through the system and illuminate objects?
Thank you!
There is also the option of rendering other small objects in this local area manner and rendering celestials that are far away some way else? Also, even if the render distance is low and I wouldn't be able to see the system star (That is generating light), would the light being generated still travel through the system and illuminate objects?
Thank you!