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Screenshot of the Month September 2015 [Winner announced]
Posted: Sat Sep 05, 2015 11:15 am
by stefany
WINNER chronologicaldot with "Sphere Reflection Test"
Build A World - realworld GIS data import - by sodandk
Underground Complex - There is no reply - by Vectrotek
Please submit here for the best screenshot for September 2015! You can submit until the 29th of October. Voting should start soon after that date.
Rules
- Only irrlicht renders allowed,
- Give images a good title and make clear what the title is,
- Make sure the image is available until the end of the competition,
- One image per project allowed,
- Add some information about the project/scene,
Notes
- Please show a good quality image with a decent image size.
- If you previously added this to the project announcement section, please write the link.
Rewards
- A special user rank: Competition winner
Re: Screenshot of the Month September 2015 [Submit now]
Posted: Tue Sep 15, 2015 12:56 pm
by sodandk
Build A World - realworld GIS data import
https://www.google.dk/maps/@56.0372495, ... a=!3m1!1e3
no pixels were harmed during the import ...
Re: Screenshot of the Month September 2015 [Submit now]
Posted: Tue Sep 22, 2015 8:10 pm
by Vectrotek
Very cool!
Re: Screenshot of the Month September 2015 [Submit now]
Posted: Tue Sep 22, 2015 8:21 pm
by Vectrotek
Underground Complex "There is no reply".

I'm worried about these pixels.
Re: Screenshot of the Month September 2015 [Submit now]
Posted: Sat Sep 26, 2015 4:36 am
by chronologicaldot
"Sphere Reflection Test"

CPU raytracer, built and drawn to screen with irrlicht stuff. I can do reflection, transmission, and both on my main material, and it's easy to add more rays, so maybe I'll do a calcite example. Yes, it's recursive-based, so it uses the stack and is slower than I originally wanted. But this render only took a minute or two with its anti-aliasing setting set to 2 (1 means no AA; 2 means 2x2 samples per pixel (so 4 samples), 3 means 3x3 (9) samples per pixel, etc.). I suppose I should have set the AA higher since the edges still look alittle rough.
It has adjustable index of refraction on the standard material, and I can make and add other materials easily.
I wanted to have odd non-photo-realistic effects such as that bizarre lighting you see on the blue sphere (which glows on the ground). Alot of work just to have odd stuff like that, but I'm happy with it, so it was worth it.
I thought I could use stuff already built into irrlicht, but some stuff proved to be not as useful as I wanted. I ended up rewriting the triangle3d class to include normals and texture coordinates. I intend to add textured materials tomorrow... or soon.
And that's probably the last you'll hear of it for awhile.
Re: Screenshot of the Month September 2015 [Submit now]
Posted: Sat Sep 26, 2015 5:10 am
by sunnystormy
Not to get ahead of myself, but this month is looking pretty sweet.
Awesome screenshots, guys.
Re: Screenshot of the Month September 2015 [Submit now]
Posted: Sat Sep 26, 2015 1:40 pm
by Vectrotek
WOW! That is flippin Cool! Bliksem!
You just keep working on that Raytracer buddy!
I just cant get enough of that!
Makes me teary eyed when I think back of those good old "Poly Ray" days
with Dick Oliver's book "Tricks of the Graphics Gurus".
Aah! Please keep em coming! You've got my vote!
I tried a raytracer but this is flippin through the roof!
Re: Screenshot of the Month September 2015 [Submit now]
Posted: Sat Sep 26, 2015 3:28 pm
by chronologicaldot
Thanks for the encouragement, Vectrotek!
Re: Screenshot of the Month September 2015 [Vote now]
Posted: Fri Nov 27, 2015 4:14 pm
by stefany
Vote time!!
Re: Screenshot of the Month September 2015 [Winner announced
Posted: Thu Dec 24, 2015 2:40 am
by stefany
winner announced
Re: Screenshot of the Month September 2015 [Winner announced
Posted: Thu Dec 24, 2015 9:21 pm
by chronologicaldot

Thanks guys!
Re: Screenshot of the Month September 2015 [Winner announced
Posted: Fri Jan 01, 2016 6:37 pm
by Vectrotek
Congrats chronologicaldot!