InEvItAbLe Online

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handless
Posts: 19
Joined: Thu Jan 13, 2005 6:40 am
Location: earth

InEvItAbLe Online

Post by handless »

Howdy,

Since theres a project announcements section, ide thought I would drop you guys a line on my current project. It's still in early development, and i'm the only one working on the project atm =/

Inevitable Online is an online multiplayer strategy shooter, like there isnt enough already ;). It will take place after the year 2030, mostly in space, but there will be access to different climates. The style of gameplay will be involved around a first person perspective, with NewTon physics.

Graphics are done with Irrlicht, of course.
Sound/Music with Audiere.
NewTon for Physics.
RakNet for Networking and RakVoice will be enabled.

I got a temporary geocities site just so you guys can simply test out what I have done so far, its not much =/ But you WILL get a good feel for the enviroment.

Download Inevitable Online Beta 1.0
http://www.geocities.com/io_beta/

Heres some screenshots for any who cares to see ;)
http://www.tristatesewingmachines.com/media/splash.jpg
http://www.tristatesewingmachines.com/media/splash2.jpg
http://www.tristatesewingmachines.com/media/splash3.jpg
http://www.tristatesewingmachines.com/media/splash4.jpg

Any comments, suggestions, are welcome ;)
Last edited by handless on Mon Jan 17, 2005 7:50 pm, edited 4 times in total.
WalterWzK
Posts: 72
Joined: Wed Jan 12, 2005 2:57 pm
Location: Netherlands
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Post by WalterWzK »

Well Im almost stuck to my screen, it took me a long time before i could let go of the screens and post a reply... d*mn!!! NICE WORK!!
Current Project: Don Salvatore's Mafia
Genre: 3D Shooter \ RTS
Programming Language: VB .NET
Engine: Irrlicht 11 [.NET Wrapper]
handless
Posts: 19
Joined: Thu Jan 13, 2005 6:40 am
Location: earth

Post by handless »

Thanks! I appreciate that!

Alot of things are only temporary right now. I will refine them later as the the proccess continues. I'll keep you posted on any major updates ;)
Last edited by handless on Mon Jan 17, 2005 7:50 pm, edited 1 time in total.
eXodus
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Location: Canada
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Post by eXodus »

You've got skills at mapping that's for sure!
afecelis
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Post by afecelis »

nice! good work!!!

make your far plane bigger; there's some culling occuring with far geometry.

can't wait to see the new features added.

btw. which editor did you use for mapping? lighmaps?

keep it up handless, triple kudos! :D

final comment: kewl name
handless
Posts: 19
Joined: Thu Jan 13, 2005 6:40 am
Location: earth

Post by handless »

Thanks alot :D

I'm getting some free time soon, so I will update the site and game with some new features, hopefully some physics. Thanks for the tip on increasing the far plane, i just quickly expanded the map, so I didnt get the chance to fix alot of bugs.

I use GTKRadiant for mapping, the only one i'm familar with. ;)
Last edited by handless on Mon Jan 17, 2005 7:51 pm, edited 1 time in total.
eXodus
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Post by eXodus »

Mmmh, while having someone familiar with GTKRadiant at hand :roll: could you tell me if there's a way to let the editor build a library of the quake 3 or custom textures used in a map?

So far I haven't seen anything like that and I'm extracting/repacking textures manually.
Guest

Post by Guest »

I have been using gtk for about 2 years now, and I have never come across a setting like that. Other then opening the pk3 in winRAR and extracting the textures I do not think so.
handless
Posts: 19
Joined: Thu Jan 13, 2005 6:40 am
Location: earth

Post by handless »

Nah, the only thing you can do, i think :? , is extract them manually.
lpersona
Posts: 58
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Post by lpersona »

does anyone happen to have this beta still stored on his/her/zir pc?

the website is down, and handless seems to have left this forum half a decade ago
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