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Screenshot of the Month December 2015 [Winner announced]

Posted: Tue Dec 01, 2015 6:10 pm
by stefany
WINNER devsh with "Order Independent Transparency through ray-casting on the GPU = 130 FPS @ 1080p"
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Congratz once more devsh!

(Note: Post was edited by some alien admin to get this voting finished)

Order Independent Transparency through ray-casting on the GPU = 130 FPS @ 1080p - by devsh
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A skydome out of a cubemap - by Mel
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Please submit here for the best screenshot for December 2015! You can submit until the 31th of December. Voting should start soon after that date.

Rules
- Only irrlicht renders allowed,
- Give images a good title and make clear what the title is,
- Make sure the image is available until the end of the competition,
- One image per project allowed,
- Add some information about the project/scene,

Notes
- Please show a good quality image with a decent image size.
- If you previously added this to the project announcement section, please write the link.

Rewards
- A special user rank: Competition winner

Re: Screenshot of the Month December 2015 [Submit now]

Posted: Thu Dec 03, 2015 2:23 pm
by devsh
Order Independent Transparency through ray-casting on the GPU = 130 FPS @ 1080p

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Re: Screenshot of the Month December 2015 [Submit now]

Posted: Mon Dec 21, 2015 12:05 am
by Mel
A skydome out of a cubemap :)

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Although it is not actually a screenshot, it is indeed rendered with the help of Irrlicht :) It is the famous cubemap used for almost every example on the engine rendered into a single texture that can be used as a skydome. That's a 1024x1024 version, but it is posible to rasterize it to any resolution.

the 2048x1024 version
http://i.imgur.com/hoSaI3F.png

Re: Screenshot of the Month December 2015 [Submit now]

Posted: Wed Dec 23, 2015 9:10 am
by chronologicaldot
X) Funny, we didn't even close out the last competition. And November got left in the dust, lol.
I'd like to see csg submit something. Their Zirkonia is coming along still.

Re: Screenshot of the Month December 2015 [Submit now]

Posted: Mon Dec 28, 2015 8:54 am
by Virion
devsh wrote:Order Independent Transparency through ray-casting on the GPU = 130 FPS @ 1080p

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Irrlicht now support OpenGL 4.5? Serious? :o

Re: Screenshot of the Month December 2015 [Submit now]

Posted: Mon Dec 28, 2015 11:02 am
by Mel
The features are still the same, though, so i guess it doesn't matter much the GL version

Re: Screenshot of the Month December 2015 [Vote now!]

Posted: Sat Jan 02, 2016 2:43 pm
by stefany
Vote time!

Re: Screenshot of the Month December 2015 [Vote now!]

Posted: Tue Jan 05, 2016 5:49 pm
by Vectrotek
Not an easy decision! Mel's algorithm for converting the environment is pure genius, but "that castle" is kick-ass!
Just how was it done? Looks like a point cloud on steroids mixed with super advanced order independent transparent voxels!
If Irrlicht can do that... (must be quite an advanced library like used in BAW or something)