Hello everyone,
AntiAlias does not work with OpenGL on one of my computers, it works fine with Direct3D9. It has a HD 4000 Intel graphics and everything is up to date. I can get FSAA x8 to work using OpenGL Extension Viewer but it looks like no matter what I do, Irrlicht's AA won't work. The only time AA doesn't work with OpenGL Extension Viewer is when i pick "FrameBufferObject" as Frame buffer.
Since I could not find any reliable information I thought I'd post here before I start looking at Irrlicht's source code in case you can provide me a simple and clear answer/solution.
Irrlicht version : 1.8.3
Lumlum
Anti-aliasing OpenGL Intel HD 4000
Re: Anti-aliasing OpenGL Intel HD 4000
Which AA value did you use?
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: Anti-aliasing OpenGL Intel HD 4000
I tried with 2, 4, 8 and even 16, none worked. I used the Win32Window example to test it, i only added a line of code to enable AA in the params just before the device is created.
It looks like this guy http://irrlicht.sourceforge.net/forum/v ... =4&t=50910 had a very similar issue.
It looks like this guy http://irrlicht.sourceforge.net/forum/v ... =4&t=50910 had a very similar issue.