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[b]HELP![/b] Classes for a biginner game
Posted: Thu Jan 13, 2005 8:03 pm
by Bos
i been working with Irrlicht for some time now and managed to get an FPS game going(load bsp map,skybox,crosshair,collision,added a 3ds gun)thats how far i am atm,then i realised that in order to make a proper game or demo i would need to make classes like a player classe to hold healt items ect. The only thing is i don't really know how to go about this
. if someone can help me out, or even point me at some source code for another game that i could look at would be awsome.
Thanks in advance!
Posted: Thu Jan 13, 2005 10:29 pm
by WalterWzK
Well, health items for example?? you mean like the current percentage of healt the player has remaining?? I cant believe that, you must be talking about something bigger cuz there is nothing more simple than storing integers and other values
Hey now
Posted: Fri Jan 14, 2005 3:32 am
by Munku
Walter: Play nice.
Bos: Are you new to C++? I take it you are. I suggest looking in the external tutorials for a C++ Tutorial. You *need* to understand C++
and a lot of it's annoyances
Posted: Fri Jan 14, 2005 10:52 am
by WalterWzK
@Bos:
Sorry my english is not very well, but i did not ment it that way.
What I was trying to understand what he was up to, cuz when I read what he already could do I thought it could not be about storing values into variables.. Hes just too good for asking such a question. So I think hes problem is bigger than that and was trying to get hem explaining to me what he really ment.
Posted: Sat Jan 15, 2005 1:38 pm
by Bos
no offence taken
. i have done quite alot of C++, i am somewhat familiar with it, and can read+understand code well. I think that I asked my queston badly, to put it better -so u have a class for ur player with the bits in like a health int, name, ect.but the thing is, how would u make use of that and draw the health in the HUD.i know how it would work if a monster attacks u, subtract its dmg from ur health.i dunno, i guess i need to look at some more source code, and examples, if i can find.
Posted: Sat Jan 15, 2005 1:56 pm
by WalterWzK
Well like you said, with collision or stuff like that you can retrieve a signal when the player has been hit. Afterwards you substract the health points from the stored health-variable and than with the GUI->Font you rewrite the current percentage of health left. This rewriting should be implemented in the loop so that the player sees his current healt realtime
Is that what you ment?
Posted: Sat Jan 15, 2005 3:37 pm
by Bos
well, yes, that is pretty much the answer to my question
but i do admit, i need to do some more C++.
thnx!