Get GL_RENDERER string without calling OpenGL
Posted: Sat Jun 11, 2016 2:10 am
I'm writing platform independent code where I want to be able to get the full vendor string and put it into a native UI element.
I have found that I can access GL_VENDOR using irrDevice->getVideoDriver()->getVendorInfo().c_str()
Is it possible to do something like this using GL_RENDERER? Looking through the current source, it seems like there is not.
(See Line 234 of COpenGLDriver.cpp)
I would like to keep from calling GL myself if possible. I also support D3D on Windows.
I have found that I can access GL_VENDOR using irrDevice->getVideoDriver()->getVendorInfo().c_str()
Is it possible to do something like this using GL_RENDERER? Looking through the current source, it seems like there is not.
(See Line 234 of COpenGLDriver.cpp)
I would like to keep from calling GL myself if possible. I also support D3D on Windows.