compiling version 1.8.3
Posted: Sat Jun 11, 2016 9:29 am
After several years absence, I wanted to revisit Irrlicht and I downloaded the zip for 1.8.3 and found that I have to compile everything for my Windows 10 PC! I have an OS with all updates, and use VS2015 which also should be on latest fix level. Additionally I have installed the win 10 development sdk...
The compile in VS2015 runs (with some warnings) etc until it steps onto the D3DX9shader.h file which is not found on my PC.... I checked the forum here and did find some msgs which talk about similar problems but it looks as if that prob is old(somwhere 2014...). One Solution should be to use the SVN trunc instead of the zip...
OK, I could not find any mentioning in the downloads or news how to get to that trunk, but searching around in the net I finally found some r503 version that seems to be one of the latest svn entries (for today). After replacing the ZIP package completely with the trunk files, I restarted the compile and was able to compile...until the same DX9 errors pop up.
Questions: Is the irrlicht package fixed on DirectX9 and can not be compiled on Win 10 which has a newer DirectX level?
Or are the project files for VS2015 not adapted for an install under Windows10?
I do not have PCs with older OS versions and/or DirectX 9 available and will not try to "merge" old stuff into my running PC OS. What is the correct way to install Irrlicht with VS2015 under Windows10?
Any constructive help is appreciated, thank you in advance.
The compile in VS2015 runs (with some warnings) etc until it steps onto the D3DX9shader.h file which is not found on my PC.... I checked the forum here and did find some msgs which talk about similar problems but it looks as if that prob is old(somwhere 2014...). One Solution should be to use the SVN trunc instead of the zip...
OK, I could not find any mentioning in the downloads or news how to get to that trunk, but searching around in the net I finally found some r503 version that seems to be one of the latest svn entries (for today). After replacing the ZIP package completely with the trunk files, I restarted the compile and was able to compile...until the same DX9 errors pop up.
Questions: Is the irrlicht package fixed on DirectX9 and can not be compiled on Win 10 which has a newer DirectX level?
Or are the project files for VS2015 not adapted for an install under Windows10?
I do not have PCs with older OS versions and/or DirectX 9 available and will not try to "merge" old stuff into my running PC OS. What is the correct way to install Irrlicht with VS2015 under Windows10?
Any constructive help is appreciated, thank you in advance.