NOTE: Dual Quaternion Multiplication is associative!
Coming soon.... as soon as I implement Texture Buffer Objects
Dual Quaternion Skinning
-
- Competition winner
- Posts: 523
- Joined: Tue Jan 15, 2013 6:36 pm
Re: Dual Quaternion Skinning
I use shader pipeline will this work with it?
-
- Posts: 1638
- Joined: Mon Apr 30, 2007 3:24 am
- Location: Montreal, CANADA
- Contact:
Re: Dual Quaternion Skinning
I had to check what was that. Here is a video explaining all of it!
https://www.youtube.com/watch?v=4e_ToPH-I5o
https://www.youtube.com/watch?v=4e_ToPH-I5o
-
- Competition winner
- Posts: 523
- Joined: Tue Jan 15, 2013 6:36 pm
Re: Dual Quaternion Skinning
Can't wait Devsh